tons stuf

This commit is contained in:
kin fuyuki 2026-04-04 20:43:20 -03:00
commit b28676b3e4
136 changed files with 9 additions and 1 deletions

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apps/kstralight/CMakeLists.txt Normal file → Executable file
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apps/kstralight/src/data/browser/config.cpp Normal file → Executable file
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apps/kstralight/src/data/formats.cpp Normal file → Executable file
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apps/kstralight/src/data/web/cookies.cpp Normal file → Executable file
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apps/kstralight/src/gui/browser.cpp Normal file → Executable file
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apps/kstralight/src/main.cpp Normal file → Executable file
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engine/CMakeLists.txt Normal file → Executable file
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engine/src/aud.h Normal file → Executable file
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engine/src/engine.cpp Normal file → Executable file
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engine/src/engine.h Normal file → Executable file
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games/animatronical/q1/a1/CMakeLists.txt Normal file → Executable file
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games/animatronical/q1/a1/ressrc/house.blend Normal file → Executable file
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games/animatronical/q1/a1/ressrc/render.py Normal file → Executable file
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games/animatronical/q1/a1/src/cycletext.h Normal file → Executable file
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@ -1,5 +1,6 @@
#pragma once
#include <sstream>
#include <enginend/engine.h>
extern Color*LOADINGCOLOR[3];
struct logi: public virtual enginend::nodes::twod::textfield {
logi(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fs,std::string txt) {

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games/animatronical/q1/a1/src/main.cpp Normal file → Executable file
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games/animatronical/q1/a1/src/scenes/benchmark.h Normal file → Executable file
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games/animatronical/q1/a1/src/scenes/cheats.h Normal file → Executable file
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games/animatronical/q1/a1/src/scenes/game.h Normal file → Executable file
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@ -12,6 +12,7 @@ enum CURSORMODES {
struct entity {
char pos;
char dir;
};
@ -23,9 +24,13 @@ char rotateentity(char pos,char dir, bool clockwise);
bool ifforward();bool ifbackward();bool ifleft();bool ifright();
bool ifinteract();bool ifflashlight();
bool cansee(char dest,char pos, char dir);
std::vector<entity> pathfind(entity seeker, entity target);
extern std::vector<char> sides;
extern std::vector<std::string> lightlevel;
struct game:public enginend::scene {
// dir 1
@ -42,6 +47,8 @@ struct game:public enginend::scene {
bool iskailepressed=false;
bool iskailemenu=false;
char skmode,uymode;
bool canseeuycatroz=false;
bool canseeskaile=false;
float crystallyprogress=1.;
@ -127,4 +134,4 @@ struct game:public enginend::scene {
}
};
};

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games/animatronical/q1/a1/src/scenes/mainmenu.h Normal file → Executable file
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games/animatronical/q1/a1/src/scenes/scenes.cpp Normal file → Executable file
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games/animatronical/q1/a1/src/scenes/shared.h Normal file → Executable file
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games/endlauncher/CMakeLists.txt Normal file → Executable file
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