From 7cae259a6dcd3df8c1db8377cd55363a5f9edbfd Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Tue, 25 Feb 2025 08:26:52 -0500 Subject: [PATCH] Reviewed shaders comment wording (#4793) --- examples/core/resources/distortion100.fs | 2 +- examples/core/resources/distortion330.fs | 2 +- examples/models/resources/shaders/glsl330/voxel_lighting.fs | 2 +- examples/models/resources/shaders/glsl330/voxel_lighting.vs | 2 +- examples/others/resources/shaders/glsl100/point_particle.fs | 2 +- examples/others/resources/shaders/glsl100/point_particle.vs | 2 +- examples/others/resources/shaders/glsl330/point_particle.fs | 2 +- examples/others/resources/shaders/glsl330/point_particle.vs | 2 +- examples/shaders/resources/shaders/glsl100/base.fs | 2 +- examples/shaders/resources/shaders/glsl100/base.vs | 2 +- examples/shaders/resources/shaders/glsl100/bloom.fs | 2 +- examples/shaders/resources/shaders/glsl100/blur.fs | 2 +- examples/shaders/resources/shaders/glsl100/cross_hatching.fs | 2 +- examples/shaders/resources/shaders/glsl100/cross_stitching.fs | 2 +- examples/shaders/resources/shaders/glsl100/depth.fs | 2 +- examples/shaders/resources/shaders/glsl100/dream_vision.fs | 2 +- examples/shaders/resources/shaders/glsl100/fisheye.fs | 2 +- examples/shaders/resources/shaders/glsl100/fog.fs | 2 +- examples/shaders/resources/shaders/glsl100/grayscale.fs | 2 +- examples/shaders/resources/shaders/glsl100/lighting.fs | 2 +- examples/shaders/resources/shaders/glsl100/lighting.vs | 2 +- .../shaders/resources/shaders/glsl100/lighting_instancing.vs | 2 +- examples/shaders/resources/shaders/glsl100/lightmap.vs | 2 +- examples/shaders/resources/shaders/glsl100/mask.fs | 2 +- examples/shaders/resources/shaders/glsl100/pixelizer.fs | 2 +- examples/shaders/resources/shaders/glsl100/posterization.fs | 2 +- examples/shaders/resources/shaders/glsl100/predator.fs | 2 +- examples/shaders/resources/shaders/glsl100/scanlines.fs | 2 +- examples/shaders/resources/shaders/glsl100/sobel.fs | 2 +- examples/shaders/resources/shaders/glsl100/swirl.fs | 2 +- examples/shaders/resources/shaders/glsl100/tiling.fs | 2 +- examples/shaders/resources/shaders/glsl120/base.fs | 2 +- examples/shaders/resources/shaders/glsl120/base.vs | 2 +- examples/shaders/resources/shaders/glsl120/bloom.fs | 2 +- examples/shaders/resources/shaders/glsl120/blur.fs | 2 +- examples/shaders/resources/shaders/glsl120/cross_hatching.fs | 2 +- examples/shaders/resources/shaders/glsl120/cross_stitching.fs | 2 +- examples/shaders/resources/shaders/glsl120/dream_vision.fs | 2 +- examples/shaders/resources/shaders/glsl120/fisheye.fs | 2 +- examples/shaders/resources/shaders/glsl120/fog.fs | 2 +- examples/shaders/resources/shaders/glsl120/grayscale.fs | 2 +- examples/shaders/resources/shaders/glsl120/lighting.fs | 2 +- examples/shaders/resources/shaders/glsl120/lighting.vs | 2 +- examples/shaders/resources/shaders/glsl120/lightmap.vs | 2 +- examples/shaders/resources/shaders/glsl120/pixelizer.fs | 2 +- examples/shaders/resources/shaders/glsl120/posterization.fs | 2 +- examples/shaders/resources/shaders/glsl120/predator.fs | 2 +- examples/shaders/resources/shaders/glsl120/scanlines.fs | 2 +- examples/shaders/resources/shaders/glsl120/shadowmap.vs | 2 +- examples/shaders/resources/shaders/glsl120/sobel.fs | 2 +- examples/shaders/resources/shaders/glsl120/swirl.fs | 2 +- examples/shaders/resources/shaders/glsl330/base.fs | 2 +- examples/shaders/resources/shaders/glsl330/base.vs | 2 +- examples/shaders/resources/shaders/glsl330/bloom.fs | 2 +- examples/shaders/resources/shaders/glsl330/blur.fs | 2 +- examples/shaders/resources/shaders/glsl330/cross_hatching.fs | 2 +- examples/shaders/resources/shaders/glsl330/cross_stitching.fs | 2 +- examples/shaders/resources/shaders/glsl330/depth.fs | 2 +- examples/shaders/resources/shaders/glsl330/dream_vision.fs | 2 +- examples/shaders/resources/shaders/glsl330/fisheye.fs | 2 +- examples/shaders/resources/shaders/glsl330/fog.fs | 2 +- examples/shaders/resources/shaders/glsl330/grayscale.fs | 2 +- examples/shaders/resources/shaders/glsl330/hybrid_raster.fs | 2 +- examples/shaders/resources/shaders/glsl330/lighting.fs | 2 +- examples/shaders/resources/shaders/glsl330/lighting.vs | 2 +- .../shaders/resources/shaders/glsl330/lighting_instancing.vs | 2 +- examples/shaders/resources/shaders/glsl330/overdraw.fs | 2 +- examples/shaders/resources/shaders/glsl330/pixelizer.fs | 2 +- examples/shaders/resources/shaders/glsl330/posterization.fs | 2 +- examples/shaders/resources/shaders/glsl330/predator.fs | 2 +- examples/shaders/resources/shaders/glsl330/scanlines.fs | 2 +- examples/shaders/resources/shaders/glsl330/shadowmap.vs | 2 +- examples/shaders/resources/shaders/glsl330/sobel.fs | 2 +- examples/shaders/resources/shaders/glsl330/spotlight.fs | 2 +- examples/shaders/resources/shaders/glsl330/swirl.fs | 2 +- examples/text/resources/shaders/glsl100/sdf.fs | 2 +- examples/text/resources/shaders/glsl330/sdf.fs | 2 +- 77 files changed, 77 insertions(+), 77 deletions(-) diff --git a/examples/core/resources/distortion100.fs b/examples/core/resources/distortion100.fs index f72c6897..a3b12d2a 100644 --- a/examples/core/resources/distortion100.fs +++ b/examples/core/resources/distortion100.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 leftLensCenter; uniform vec2 rightLensCenter; uniform vec2 leftScreenCenter; diff --git a/examples/core/resources/distortion330.fs b/examples/core/resources/distortion330.fs index 97044c45..ce01b5c3 100644 --- a/examples/core/resources/distortion330.fs +++ b/examples/core/resources/distortion330.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 leftLensCenter = vec2(0.288, 0.5); uniform vec2 rightLensCenter = vec2(0.712, 0.5); uniform vec2 leftScreenCenter = vec2(0.25, 0.5); diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.fs b/examples/models/resources/shaders/glsl330/voxel_lighting.fs index 1b6c5cff..9b6ee87a 100644 --- a/examples/models/resources/shaders/glsl330/voxel_lighting.fs +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.vs b/examples/models/resources/shaders/glsl330/voxel_lighting.vs index f60bfd22..5000be7b 100644 --- a/examples/models/resources/shaders/glsl330/voxel_lighting.vs +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.vs @@ -17,7 +17,7 @@ out vec3 fragPosition; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl100/point_particle.fs b/examples/others/resources/shaders/glsl100/point_particle.fs index cf0fd72c..b1c5103e 100644 --- a/examples/others/resources/shaders/glsl100/point_particle.fs +++ b/examples/others/resources/shaders/glsl100/point_particle.fs @@ -5,7 +5,7 @@ precision mediump float; // Input uniform values uniform vec4 color; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl100/point_particle.vs b/examples/others/resources/shaders/glsl100/point_particle.vs index f3b70074..e1c4381a 100644 --- a/examples/others/resources/shaders/glsl100/point_particle.vs +++ b/examples/others/resources/shaders/glsl100/point_particle.vs @@ -7,7 +7,7 @@ attribute vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl330/point_particle.fs b/examples/others/resources/shaders/glsl330/point_particle.fs index f0846210..c8a834f9 100644 --- a/examples/others/resources/shaders/glsl330/point_particle.fs +++ b/examples/others/resources/shaders/glsl330/point_particle.fs @@ -6,7 +6,7 @@ uniform vec4 color; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl330/point_particle.vs b/examples/others/resources/shaders/glsl330/point_particle.vs index e38c8b5a..1d835a9b 100644 --- a/examples/others/resources/shaders/glsl330/point_particle.vs +++ b/examples/others/resources/shaders/glsl330/point_particle.vs @@ -7,7 +7,7 @@ in vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/base.fs b/examples/shaders/resources/shaders/glsl100/base.fs index 6a8d44e6..681f9ccf 100644 --- a/examples/shaders/resources/shaders/glsl100/base.fs +++ b/examples/shaders/resources/shaders/glsl100/base.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/base.vs b/examples/shaders/resources/shaders/glsl100/base.vs index 32e83999..ad164a28 100644 --- a/examples/shaders/resources/shaders/glsl100/base.vs +++ b/examples/shaders/resources/shaders/glsl100/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; varying vec2 fragTexCoord; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/bloom.fs b/examples/shaders/resources/shaders/glsl100/bloom.fs index 673e0116..65254a86 100644 --- a/examples/shaders/resources/shaders/glsl100/bloom.fs +++ b/examples/shaders/resources/shaders/glsl100/bloom.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // render size const float samples = 5.0; // pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl100/blur.fs b/examples/shaders/resources/shaders/glsl100/blur.fs index 2fef5716..44ae8944 100644 --- a/examples/shaders/resources/shaders/glsl100/blur.fs +++ b/examples/shaders/resources/shaders/glsl100/blur.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/cross_hatching.fs b/examples/shaders/resources/shaders/glsl100/cross_hatching.fs index d978de85..8ec684cf 100644 --- a/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl100/cross_hatching.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl100/cross_stitching.fs b/examples/shaders/resources/shaders/glsl100/cross_stitching.fs index a7a348d7..f43f09c8 100644 --- a/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl100/cross_stitching.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/depth.fs b/examples/shaders/resources/shaders/glsl100/depth.fs index 001cca08..e638e81d 100644 --- a/examples/shaders/resources/shaders/glsl100/depth.fs +++ b/examples/shaders/resources/shaders/glsl100/depth.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; // Depth texture uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/dream_vision.fs b/examples/shaders/resources/shaders/glsl100/dream_vision.fs index 7014b592..27b70eec 100644 --- a/examples/shaders/resources/shaders/glsl100/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl100/dream_vision.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/fisheye.fs b/examples/shaders/resources/shaders/glsl100/fisheye.fs index c8ca0bb0..161c417c 100644 --- a/examples/shaders/resources/shaders/glsl100/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl100/fisheye.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl100/fog.fs b/examples/shaders/resources/shaders/glsl100/fog.fs index c3d0e176..e043b6e5 100644 --- a/examples/shaders/resources/shaders/glsl100/fog.fs +++ b/examples/shaders/resources/shaders/glsl100/fog.fs @@ -12,7 +12,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl100/grayscale.fs b/examples/shaders/resources/shaders/glsl100/grayscale.fs index 0c01fc5f..58cc1ed2 100644 --- a/examples/shaders/resources/shaders/glsl100/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl100/grayscale.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/lighting.fs b/examples/shaders/resources/shaders/glsl100/lighting.fs index f9b0bd3c..596da0f6 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting.fs +++ b/examples/shaders/resources/shaders/glsl100/lighting.fs @@ -12,7 +12,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl100/lighting.vs b/examples/shaders/resources/shaders/glsl100/lighting.vs index 5245c615..577ba921 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting.vs +++ b/examples/shaders/resources/shaders/glsl100/lighting.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // https://github.com/glslify/glsl-inverse mat3 inverse(mat3 m) diff --git a/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs b/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs index eb47bb91..59d73048 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs +++ b/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs @@ -18,7 +18,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/lightmap.vs b/examples/shaders/resources/shaders/glsl100/lightmap.vs index f5d87b3e..6bffc662 100644 --- a/examples/shaders/resources/shaders/glsl100/lightmap.vs +++ b/examples/shaders/resources/shaders/glsl100/lightmap.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec2 fragTexCoord2; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/mask.fs b/examples/shaders/resources/shaders/glsl100/mask.fs index 20710620..2136ec1d 100644 --- a/examples/shaders/resources/shaders/glsl100/mask.fs +++ b/examples/shaders/resources/shaders/glsl100/mask.fs @@ -12,7 +12,7 @@ uniform sampler2D mask; uniform vec4 colDiffuse; uniform int frame; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/pixelizer.fs b/examples/shaders/resources/shaders/glsl100/pixelizer.fs index dae63df2..1190d488 100644 --- a/examples/shaders/resources/shaders/glsl100/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl100/pixelizer.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/posterization.fs b/examples/shaders/resources/shaders/glsl100/posterization.fs index f7060e54..8eabb155 100644 --- a/examples/shaders/resources/shaders/glsl100/posterization.fs +++ b/examples/shaders/resources/shaders/glsl100/posterization.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl100/predator.fs b/examples/shaders/resources/shaders/glsl100/predator.fs index e0c0a9d2..45a373e2 100644 --- a/examples/shaders/resources/shaders/glsl100/predator.fs +++ b/examples/shaders/resources/shaders/glsl100/predator.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/scanlines.fs b/examples/shaders/resources/shaders/glsl100/scanlines.fs index 74c9c312..debfc762 100644 --- a/examples/shaders/resources/shaders/glsl100/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl100/scanlines.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float offset = 0.0; float frequency = 450.0/3.0; diff --git a/examples/shaders/resources/shaders/glsl100/sobel.fs b/examples/shaders/resources/shaders/glsl100/sobel.fs index 6468b097..f8f5b95b 100644 --- a/examples/shaders/resources/shaders/glsl100/sobel.fs +++ b/examples/shaders/resources/shaders/glsl100/sobel.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here vec2 resolution = vec2(800.0, 450.0); void main() diff --git a/examples/shaders/resources/shaders/glsl100/swirl.fs b/examples/shaders/resources/shaders/glsl100/swirl.fs index 7ff401a3..b775e315 100644 --- a/examples/shaders/resources/shaders/glsl100/swirl.fs +++ b/examples/shaders/resources/shaders/glsl100/swirl.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/tiling.fs b/examples/shaders/resources/shaders/glsl100/tiling.fs index 0a3f07e3..a669011d 100644 --- a/examples/shaders/resources/shaders/glsl100/tiling.fs +++ b/examples/shaders/resources/shaders/glsl100/tiling.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 tiling; void main() diff --git a/examples/shaders/resources/shaders/glsl120/base.fs b/examples/shaders/resources/shaders/glsl120/base.fs index 50781ad1..1d9f7a8b 100644 --- a/examples/shaders/resources/shaders/glsl120/base.fs +++ b/examples/shaders/resources/shaders/glsl120/base.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 resolution = vec2(800, 450); void main() diff --git a/examples/shaders/resources/shaders/glsl120/base.vs b/examples/shaders/resources/shaders/glsl120/base.vs index 08a61e38..46691793 100644 --- a/examples/shaders/resources/shaders/glsl120/base.vs +++ b/examples/shaders/resources/shaders/glsl120/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; varying vec2 fragTexCoord; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/bloom.fs b/examples/shaders/resources/shaders/glsl120/bloom.fs index b8c44959..2e8bbda8 100644 --- a/examples/shaders/resources/shaders/glsl120/bloom.fs +++ b/examples/shaders/resources/shaders/glsl120/bloom.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // Framebuffer size const float samples = 5.0; // Pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl120/blur.fs b/examples/shaders/resources/shaders/glsl120/blur.fs index cf66d877..a0691d41 100644 --- a/examples/shaders/resources/shaders/glsl120/blur.fs +++ b/examples/shaders/resources/shaders/glsl120/blur.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/cross_hatching.fs b/examples/shaders/resources/shaders/glsl120/cross_hatching.fs index 14b7e2e1..0513af53 100644 --- a/examples/shaders/resources/shaders/glsl120/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl120/cross_hatching.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl120/cross_stitching.fs b/examples/shaders/resources/shaders/glsl120/cross_stitching.fs index 0e0cb7cb..53272463 100644 --- a/examples/shaders/resources/shaders/glsl120/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl120/cross_stitching.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/dream_vision.fs b/examples/shaders/resources/shaders/glsl120/dream_vision.fs index cb97b2bd..873ba3f4 100644 --- a/examples/shaders/resources/shaders/glsl120/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl120/dream_vision.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/fisheye.fs b/examples/shaders/resources/shaders/glsl120/fisheye.fs index 5cc57f0e..5cc86b81 100644 --- a/examples/shaders/resources/shaders/glsl120/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl120/fisheye.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl120/fog.fs b/examples/shaders/resources/shaders/glsl120/fog.fs index 63af6c49..1842a2b7 100644 --- a/examples/shaders/resources/shaders/glsl120/fog.fs +++ b/examples/shaders/resources/shaders/glsl120/fog.fs @@ -10,7 +10,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl120/grayscale.fs b/examples/shaders/resources/shaders/glsl120/grayscale.fs index de48f6bb..20e52bc9 100644 --- a/examples/shaders/resources/shaders/glsl120/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl120/grayscale.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/lighting.fs b/examples/shaders/resources/shaders/glsl120/lighting.fs index 600c0f84..508d0eb1 100644 --- a/examples/shaders/resources/shaders/glsl120/lighting.fs +++ b/examples/shaders/resources/shaders/glsl120/lighting.fs @@ -10,7 +10,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl120/lighting.vs b/examples/shaders/resources/shaders/glsl120/lighting.vs index b1140939..cd00675e 100644 --- a/examples/shaders/resources/shaders/glsl120/lighting.vs +++ b/examples/shaders/resources/shaders/glsl120/lighting.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // https://github.com/glslify/glsl-inverse mat3 inverse(mat3 m) diff --git a/examples/shaders/resources/shaders/glsl120/lightmap.vs b/examples/shaders/resources/shaders/glsl120/lightmap.vs index 9847b253..445835f3 100644 --- a/examples/shaders/resources/shaders/glsl120/lightmap.vs +++ b/examples/shaders/resources/shaders/glsl120/lightmap.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec2 fragTexCoord2; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/pixelizer.fs b/examples/shaders/resources/shaders/glsl120/pixelizer.fs index 8f5e4f1a..ff44051f 100644 --- a/examples/shaders/resources/shaders/glsl120/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl120/pixelizer.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/posterization.fs b/examples/shaders/resources/shaders/glsl120/posterization.fs index 445c925f..0839e543 100644 --- a/examples/shaders/resources/shaders/glsl120/posterization.fs +++ b/examples/shaders/resources/shaders/glsl120/posterization.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl120/predator.fs b/examples/shaders/resources/shaders/glsl120/predator.fs index 21986965..ab9e2359 100644 --- a/examples/shaders/resources/shaders/glsl120/predator.fs +++ b/examples/shaders/resources/shaders/glsl120/predator.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/scanlines.fs b/examples/shaders/resources/shaders/glsl120/scanlines.fs index 520daa58..4125ed73 100644 --- a/examples/shaders/resources/shaders/glsl120/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl120/scanlines.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float offset = 0.0; float frequency = 450.0/3.0; diff --git a/examples/shaders/resources/shaders/glsl120/shadowmap.vs b/examples/shaders/resources/shaders/glsl120/shadowmap.vs index bace1d70..13ee934f 100644 --- a/examples/shaders/resources/shaders/glsl120/shadowmap.vs +++ b/examples/shaders/resources/shaders/glsl120/shadowmap.vs @@ -17,7 +17,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/sobel.fs b/examples/shaders/resources/shaders/glsl120/sobel.fs index 8c74a6ad..bfa19062 100644 --- a/examples/shaders/resources/shaders/glsl120/sobel.fs +++ b/examples/shaders/resources/shaders/glsl120/sobel.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here vec2 resolution = vec2(800.0, 450.0); void main() diff --git a/examples/shaders/resources/shaders/glsl120/swirl.fs b/examples/shaders/resources/shaders/glsl120/swirl.fs index 7b3dd2f9..01d394e0 100644 --- a/examples/shaders/resources/shaders/glsl120/swirl.fs +++ b/examples/shaders/resources/shaders/glsl120/swirl.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/base.fs b/examples/shaders/resources/shaders/glsl330/base.fs index 813f32b1..e8bf9e2d 100644 --- a/examples/shaders/resources/shaders/glsl330/base.fs +++ b/examples/shaders/resources/shaders/glsl330/base.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/base.vs b/examples/shaders/resources/shaders/glsl330/base.vs index 8cc2abb2..be2809eb 100644 --- a/examples/shaders/resources/shaders/glsl330/base.vs +++ b/examples/shaders/resources/shaders/glsl330/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; out vec2 fragTexCoord; out vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/bloom.fs b/examples/shaders/resources/shaders/glsl330/bloom.fs index 56eadb50..cd0e8628 100644 --- a/examples/shaders/resources/shaders/glsl330/bloom.fs +++ b/examples/shaders/resources/shaders/glsl330/bloom.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // Framebuffer size const float samples = 5.0; // Pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl330/blur.fs b/examples/shaders/resources/shaders/glsl330/blur.fs index 8809f711..7d575f7f 100644 --- a/examples/shaders/resources/shaders/glsl330/blur.fs +++ b/examples/shaders/resources/shaders/glsl330/blur.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/cross_hatching.fs b/examples/shaders/resources/shaders/glsl330/cross_hatching.fs index 276eabd8..10756b30 100644 --- a/examples/shaders/resources/shaders/glsl330/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl330/cross_hatching.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl330/cross_stitching.fs b/examples/shaders/resources/shaders/glsl330/cross_stitching.fs index 02be8618..7c76cf75 100644 --- a/examples/shaders/resources/shaders/glsl330/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl330/cross_stitching.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl330/depth.fs b/examples/shaders/resources/shaders/glsl330/depth.fs index 5c4a3de9..43e30f9b 100644 --- a/examples/shaders/resources/shaders/glsl330/depth.fs +++ b/examples/shaders/resources/shaders/glsl330/depth.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/dream_vision.fs b/examples/shaders/resources/shaders/glsl330/dream_vision.fs index 31d3fd2f..b3da2352 100644 --- a/examples/shaders/resources/shaders/glsl330/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl330/dream_vision.fs @@ -7,7 +7,7 @@ out vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/fisheye.fs b/examples/shaders/resources/shaders/glsl330/fisheye.fs index bb03a615..51af4ed8 100644 --- a/examples/shaders/resources/shaders/glsl330/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl330/fisheye.fs @@ -7,7 +7,7 @@ out vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl330/fog.fs b/examples/shaders/resources/shaders/glsl330/fog.fs index 445cca31..67d0795e 100644 --- a/examples/shaders/resources/shaders/glsl330/fog.fs +++ b/examples/shaders/resources/shaders/glsl330/fog.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl330/grayscale.fs b/examples/shaders/resources/shaders/glsl330/grayscale.fs index dead6ec5..c03f2aea 100644 --- a/examples/shaders/resources/shaders/glsl330/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl330/grayscale.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs index 26c7e8f2..ffd1b364 100644 --- a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color //out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/lighting.fs b/examples/shaders/resources/shaders/glsl330/lighting.fs index d2a8e874..8f4a51e5 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting.fs +++ b/examples/shaders/resources/shaders/glsl330/lighting.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl330/lighting.vs b/examples/shaders/resources/shaders/glsl330/lighting.vs index f8ec45f1..ad154b2e 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting.vs +++ b/examples/shaders/resources/shaders/glsl330/lighting.vs @@ -17,7 +17,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs b/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs index 32db8cdd..6473ccf9 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs +++ b/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs @@ -18,7 +18,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/overdraw.fs b/examples/shaders/resources/shaders/glsl330/overdraw.fs index d1a4b6aa..af2fed3b 100644 --- a/examples/shaders/resources/shaders/glsl330/overdraw.fs +++ b/examples/shaders/resources/shaders/glsl330/overdraw.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/pixelizer.fs b/examples/shaders/resources/shaders/glsl330/pixelizer.fs index cf8aec44..2f0838b9 100644 --- a/examples/shaders/resources/shaders/glsl330/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl330/pixelizer.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/posterization.fs b/examples/shaders/resources/shaders/glsl330/posterization.fs index cf845852..1a2bde08 100644 --- a/examples/shaders/resources/shaders/glsl330/posterization.fs +++ b/examples/shaders/resources/shaders/glsl330/posterization.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl330/predator.fs b/examples/shaders/resources/shaders/glsl330/predator.fs index c0db7b37..090b046e 100644 --- a/examples/shaders/resources/shaders/glsl330/predator.fs +++ b/examples/shaders/resources/shaders/glsl330/predator.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/scanlines.fs b/examples/shaders/resources/shaders/glsl330/scanlines.fs index 2c4c6fdf..4de19cf1 100644 --- a/examples/shaders/resources/shaders/glsl330/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl330/scanlines.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/shadowmap.vs b/examples/shaders/resources/shaders/glsl330/shadowmap.vs index f8ec45f1..ad154b2e 100644 --- a/examples/shaders/resources/shaders/glsl330/shadowmap.vs +++ b/examples/shaders/resources/shaders/glsl330/shadowmap.vs @@ -17,7 +17,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/sobel.fs b/examples/shaders/resources/shaders/glsl330/sobel.fs index 80883710..590c84d7 100644 --- a/examples/shaders/resources/shaders/glsl330/sobel.fs +++ b/examples/shaders/resources/shaders/glsl330/sobel.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 resolution = vec2(800, 450); void main() diff --git a/examples/shaders/resources/shaders/glsl330/spotlight.fs b/examples/shaders/resources/shaders/glsl330/spotlight.fs index 02cddf42..9c0b7036 100644 --- a/examples/shaders/resources/shaders/glsl330/spotlight.fs +++ b/examples/shaders/resources/shaders/glsl330/spotlight.fs @@ -7,7 +7,7 @@ in vec4 fragColor; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_SPOTS 3 diff --git a/examples/shaders/resources/shaders/glsl330/swirl.fs b/examples/shaders/resources/shaders/glsl330/swirl.fs index 6a71e369..804b9582 100644 --- a/examples/shaders/resources/shaders/glsl330/swirl.fs +++ b/examples/shaders/resources/shaders/glsl330/swirl.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800; diff --git a/examples/text/resources/shaders/glsl100/sdf.fs b/examples/text/resources/shaders/glsl100/sdf.fs index d4878cf4..74c4823d 100644 --- a/examples/text/resources/shaders/glsl100/sdf.fs +++ b/examples/text/resources/shaders/glsl100/sdf.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float smoothing = 1.0/16.0; void main() diff --git a/examples/text/resources/shaders/glsl330/sdf.fs b/examples/text/resources/shaders/glsl330/sdf.fs index 545f4507..782e7120 100644 --- a/examples/text/resources/shaders/glsl330/sdf.fs +++ b/examples/text/resources/shaders/glsl330/sdf.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() {