diff --git a/examples/models/resources/shaders/glsl100/voxel_lighting.fs b/examples/models/resources/shaders/glsl100/voxel_lighting.fs index ba02ad21..b9a57cfc 100644 --- a/examples/models/resources/shaders/glsl100/voxel_lighting.fs +++ b/examples/models/resources/shaders/glsl100/voxel_lighting.fs @@ -1,3 +1,4 @@ +#version 100 #ifdef GL_ES precision mediump float; #endif diff --git a/examples/models/resources/shaders/glsl100/voxel_lighting.vs b/examples/models/resources/shaders/glsl100/voxel_lighting.vs index e8951eb7..16536552 100644 --- a/examples/models/resources/shaders/glsl100/voxel_lighting.vs +++ b/examples/models/resources/shaders/glsl100/voxel_lighting.vs @@ -1,3 +1,4 @@ +#version 100 #ifdef GL_ES precision mediump float; #endif diff --git a/examples/models/resources/shaders/glsl120/voxel_lighting.fs b/examples/models/resources/shaders/glsl120/voxel_lighting.fs index dab17195..eb01f96b 100644 --- a/examples/models/resources/shaders/glsl120/voxel_lighting.fs +++ b/examples/models/resources/shaders/glsl120/voxel_lighting.fs @@ -1,3 +1,4 @@ +#version 120 // Input from vertex shader varying vec3 fragPosition; varying vec4 fragColor; diff --git a/examples/models/resources/shaders/glsl120/voxel_lighting.vs b/examples/models/resources/shaders/glsl120/voxel_lighting.vs index 2a5930fd..75163c7f 100644 --- a/examples/models/resources/shaders/glsl120/voxel_lighting.vs +++ b/examples/models/resources/shaders/glsl120/voxel_lighting.vs @@ -1,3 +1,4 @@ +#version 120 // Input vertex attributes attribute vec3 vertexPosition; attribute vec3 vertexNormal;