From c8cc2ba6e94f82ec12d12f4764a07231269409f1 Mon Sep 17 00:00:00 2001 From: kin-fuyuki Date: Wed, 18 Feb 2026 04:38:06 -0300 Subject: [PATCH 1/5] adding raylib colors inside its own namespace to not conflict with other colors --- examples/Makefile.Web | 2 +- include/raylib.h | 59 +++++++++++++++++++++++-------------------- src/raylib.h | 59 +++++++++++++++++++++++-------------------- 3 files changed, 65 insertions(+), 55 deletions(-) diff --git a/examples/Makefile.Web b/examples/Makefile.Web index f36113f1..c752d3d6 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -176,7 +176,7 @@ endif # Define default C compiler: CC #------------------------------------------------------------------------------------------------ -CC = gcc +CC = clang ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),OSX) diff --git a/include/raylib.h b/include/raylib.h index 14eff8c6..551280cc 100644 --- a/include/raylib.h +++ b/include/raylib.h @@ -171,33 +171,8 @@ // Some Basic Colors // NOTE: Custom raylib color palette for amazing visuals on WHITE background -#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray -#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray -#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray -#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow -#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold -#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange -#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink -#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red -#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon -#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green -#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime -#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green -#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue -#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue -#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue -#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple -#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet -#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple -#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige -#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown -#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown -#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White -#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black -#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) -#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta -#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) + //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -249,7 +224,37 @@ typedef struct Color { unsigned char b; // Color blue value unsigned char a; // Color alpha value } Color; - +#ifndef RAYCOLOR +#define RAYCOLOR +namespace rl { + const Color LIGHTGRAY = (Color){ 200, 200, 200, 255 } ;// Light Gray + const Color GRAY = (Color){ 130, 130, 130, 255 } ;// Gray + const Color DARKGRAY = (Color){ 80, 80, 80, 255 } ;// Dark Gray + const Color YELLOW = (Color){ 253, 249, 0, 255 } ;// Yellow + const Color GOLD = (Color){ 255, 203, 0, 255 } ;// Gold + const Color ORANGE = (Color){ 255, 161, 0, 255 } ;// Orange + const Color PINK = (Color){ 255, 109, 194, 255 } ;// Pink + const Color RED = (Color){ 230, 41, 55, 255 } ;// Red + const Color MAROON = (Color){ 190, 33, 55, 255 } ;// Maroon + const Color GREEN = (Color){ 0, 228, 48, 255 } ;// Green + const Color LIME = (Color){ 0, 158, 47, 255 } ;// Lime + const Color DARKGREEN = (Color){ 0, 117, 44, 255 } ;// Dark Green + const Color SKYBLUE = (Color){ 102, 191, 255, 255 } ;// Sky Blue + const Color BLUE = (Color){ 0, 121, 241, 255 } ;// Blue + const Color DARKBLUE = (Color){ 0, 82, 172, 255 } ;// Dark Blue + const Color PURPLE = (Color){ 200, 122, 255, 255 } ;// Purple + const Color VIOLET = (Color){ 135, 60, 190, 255 } ;// Violet + const Color DARKPURPLE= (Color){ 112, 31, 126, 255 } ;// Dark Purple + const Color BEIGE = (Color){ 211, 176, 131, 255 } ;// Beige + const Color BROWN = (Color){ 127, 106, 79, 255 } ;// Brown + const Color DARKBROWN = (Color){ 76, 63, 47, 255 } ;// Dark Brown + const Color WHITE = (Color){ 255, 255, 255, 255 } ;// White + const Color BLACK = (Color){ 0, 0, 0, 255 } ;// Black + const Color BLANK = (Color){ 0, 0, 0, 0 } ;// Blank (Transparent) + const Color MAGENTA = (Color){ 255, 0, 255, 255 } ;// Magenta + const Color RAYWHITE = (Color){ 245, 245, 245, 255 } ;// My own White (raylib logo) +} +#endif // Rectangle, 4 components typedef struct Rectangle { float x; // Rectangle top-left corner position x diff --git a/src/raylib.h b/src/raylib.h index 14eff8c6..551280cc 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -171,33 +171,8 @@ // Some Basic Colors // NOTE: Custom raylib color palette for amazing visuals on WHITE background -#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray -#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray -#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray -#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow -#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold -#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange -#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink -#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red -#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon -#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green -#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime -#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green -#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue -#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue -#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue -#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple -#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet -#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple -#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige -#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown -#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown -#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White -#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black -#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) -#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta -#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) + //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -249,7 +224,37 @@ typedef struct Color { unsigned char b; // Color blue value unsigned char a; // Color alpha value } Color; - +#ifndef RAYCOLOR +#define RAYCOLOR +namespace rl { + const Color LIGHTGRAY = (Color){ 200, 200, 200, 255 } ;// Light Gray + const Color GRAY = (Color){ 130, 130, 130, 255 } ;// Gray + const Color DARKGRAY = (Color){ 80, 80, 80, 255 } ;// Dark Gray + const Color YELLOW = (Color){ 253, 249, 0, 255 } ;// Yellow + const Color GOLD = (Color){ 255, 203, 0, 255 } ;// Gold + const Color ORANGE = (Color){ 255, 161, 0, 255 } ;// Orange + const Color PINK = (Color){ 255, 109, 194, 255 } ;// Pink + const Color RED = (Color){ 230, 41, 55, 255 } ;// Red + const Color MAROON = (Color){ 190, 33, 55, 255 } ;// Maroon + const Color GREEN = (Color){ 0, 228, 48, 255 } ;// Green + const Color LIME = (Color){ 0, 158, 47, 255 } ;// Lime + const Color DARKGREEN = (Color){ 0, 117, 44, 255 } ;// Dark Green + const Color SKYBLUE = (Color){ 102, 191, 255, 255 } ;// Sky Blue + const Color BLUE = (Color){ 0, 121, 241, 255 } ;// Blue + const Color DARKBLUE = (Color){ 0, 82, 172, 255 } ;// Dark Blue + const Color PURPLE = (Color){ 200, 122, 255, 255 } ;// Purple + const Color VIOLET = (Color){ 135, 60, 190, 255 } ;// Violet + const Color DARKPURPLE= (Color){ 112, 31, 126, 255 } ;// Dark Purple + const Color BEIGE = (Color){ 211, 176, 131, 255 } ;// Beige + const Color BROWN = (Color){ 127, 106, 79, 255 } ;// Brown + const Color DARKBROWN = (Color){ 76, 63, 47, 255 } ;// Dark Brown + const Color WHITE = (Color){ 255, 255, 255, 255 } ;// White + const Color BLACK = (Color){ 0, 0, 0, 255 } ;// Black + const Color BLANK = (Color){ 0, 0, 0, 0 } ;// Blank (Transparent) + const Color MAGENTA = (Color){ 255, 0, 255, 255 } ;// Magenta + const Color RAYWHITE = (Color){ 245, 245, 245, 255 } ;// My own White (raylib logo) +} +#endif // Rectangle, 4 components typedef struct Rectangle { float x; // Rectangle top-left corner position x From db04719973c67d943a41e35f8e6ec0e34dddfc7b Mon Sep 17 00:00:00 2001 From: kin-fuyuki Date: Fri, 20 Feb 2026 02:29:01 -0300 Subject: [PATCH 2/5] wooo stuff yay --- include/raylib.h | 55 +++++++++++++++++++++++------------------------- 1 file changed, 26 insertions(+), 29 deletions(-) diff --git a/include/raylib.h b/include/raylib.h index 551280cc..0fd49363 100644 --- a/include/raylib.h +++ b/include/raylib.h @@ -224,37 +224,34 @@ typedef struct Color { unsigned char b; // Color blue value unsigned char a; // Color alpha value } Color; -#ifndef RAYCOLOR -#define RAYCOLOR namespace rl { - const Color LIGHTGRAY = (Color){ 200, 200, 200, 255 } ;// Light Gray - const Color GRAY = (Color){ 130, 130, 130, 255 } ;// Gray - const Color DARKGRAY = (Color){ 80, 80, 80, 255 } ;// Dark Gray - const Color YELLOW = (Color){ 253, 249, 0, 255 } ;// Yellow - const Color GOLD = (Color){ 255, 203, 0, 255 } ;// Gold - const Color ORANGE = (Color){ 255, 161, 0, 255 } ;// Orange - const Color PINK = (Color){ 255, 109, 194, 255 } ;// Pink - const Color RED = (Color){ 230, 41, 55, 255 } ;// Red - const Color MAROON = (Color){ 190, 33, 55, 255 } ;// Maroon - const Color GREEN = (Color){ 0, 228, 48, 255 } ;// Green - const Color LIME = (Color){ 0, 158, 47, 255 } ;// Lime - const Color DARKGREEN = (Color){ 0, 117, 44, 255 } ;// Dark Green - const Color SKYBLUE = (Color){ 102, 191, 255, 255 } ;// Sky Blue - const Color BLUE = (Color){ 0, 121, 241, 255 } ;// Blue - const Color DARKBLUE = (Color){ 0, 82, 172, 255 } ;// Dark Blue - const Color PURPLE = (Color){ 200, 122, 255, 255 } ;// Purple - const Color VIOLET = (Color){ 135, 60, 190, 255 } ;// Violet - const Color DARKPURPLE= (Color){ 112, 31, 126, 255 } ;// Dark Purple - const Color BEIGE = (Color){ 211, 176, 131, 255 } ;// Beige - const Color BROWN = (Color){ 127, 106, 79, 255 } ;// Brown - const Color DARKBROWN = (Color){ 76, 63, 47, 255 } ;// Dark Brown - const Color WHITE = (Color){ 255, 255, 255, 255 } ;// White - const Color BLACK = (Color){ 0, 0, 0, 255 } ;// Black - const Color BLANK = (Color){ 0, 0, 0, 0 } ;// Blank (Transparent) - const Color MAGENTA = (Color){ 255, 0, 255, 255 } ;// Magenta - const Color RAYWHITE = (Color){ 245, 245, 245, 255 } ;// My own White (raylib logo) + inline const Color LIGHTGRAY = (Color){ 200, 200, 200, 255 } ;// Light Gray + inline const Color GRAY = (Color){ 130, 130, 130, 255 } ;// Gray + inline const Color DARKGRAY = (Color){ 80, 80, 80, 255 } ;// Dark Gray + inline const Color YELLOW = (Color){ 253, 249, 0, 255 } ;// Yellow + inline const Color GOLD = (Color){ 255, 203, 0, 255 } ;// Gold + inline const Color ORANGE = (Color){ 255, 161, 0, 255 } ;// Orange + inline const Color PINK = (Color){ 255, 109, 194, 255 } ;// Pink + inline const Color RED = (Color){ 230, 41, 55, 255 } ;// Red + inline const Color MAROON = (Color){ 190, 33, 55, 255 } ;// Maroon + inline const Color GREEN = (Color){ 0, 228, 48, 255 } ;// Green + inline const Color LIME = (Color){ 0, 158, 47, 255 } ;// Lime + inline const Color DARKGREEN = (Color){ 0, 117, 44, 255 } ;// Dark Green + inline const Color SKYBLUE = (Color){ 102, 191, 255, 255 } ;// Sky Blue + inline const Color BLUE = (Color){ 0, 121, 241, 255 } ;// Blue + inline const Color DARKBLUE = (Color){ 0, 82, 172, 255 } ;// Dark Blue + inline const Color PURPLE = (Color){ 200, 122, 255, 255 } ;// Purple + inline const Color VIOLET = (Color){ 135, 60, 190, 255 } ;// Violet + inline const Color DARKPURPLE= (Color){ 112, 31, 126, 255 } ;// Dark Purple + inline const Color BEIGE = (Color){ 211, 176, 131, 255 } ;// Beige + inline const Color BROWN = (Color){ 127, 106, 79, 255 } ;// Brown + inline const Color DARKBROWN = (Color){ 76, 63, 47, 255 } ;// Dark Brown + inline const Color WHITE = (Color){ 255, 255, 255, 255 } ;// White + inline const Color BLACK = (Color){ 0, 0, 0, 255 } ;// Black + inline const Color BLANK = (Color){ 0, 0, 0, 0 } ;// Blank (Transparent) + inline const Color MAGENTA = (Color){ 255, 0, 255, 255 } ;// Magenta + inline const Color RAYWHITE = (Color){ 245, 245, 245, 255 } ;// My own White (raylib logo) } -#endif // Rectangle, 4 components typedef struct Rectangle { float x; // Rectangle top-left corner position x From 970c955be89ba6a25db3880e508634467357aff4 Mon Sep 17 00:00:00 2001 From: kin-fuyuki Date: Fri, 20 Feb 2026 02:36:04 -0300 Subject: [PATCH 3/5] just adding --- linux-i686/togitnotdelete | 0 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 linux-i686/togitnotdelete diff --git a/linux-i686/togitnotdelete b/linux-i686/togitnotdelete new file mode 100644 index 00000000..e69de29b From 2783e40e292de9fb9e671be834baadddeffc325b Mon Sep 17 00:00:00 2001 From: kin-fuyuki Date: Fri, 20 Feb 2026 05:38:12 -0300 Subject: [PATCH 4/5] ok ok i made a ton of progress on theming --- CMakeLists.txt | 1 - build.sh | 2 +- include/raylib.h | 86 ++++++++++++++++++++++++++++++++--------------- src/raylib.h | 87 ++++++++++++++++++++++++++++++++---------------- src/rcore.c | 30 +++++++++++++++++ src/rmodels.c | 30 ++++++++--------- src/rtext.c | 16 ++++----- src/rtextures.c | 24 ++++++------- 8 files changed, 185 insertions(+), 91 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 3c498c4f..a27a863a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,7 +1,6 @@ cmake_minimum_required(VERSION 3.25) #this change avoid the warning that appear when we include raylib using Cmake fatch content project(raylib) - # Avoid excessive expansion of variables in conditionals. In particular, if # "PLATFORM" is "DRM" then: # diff --git a/build.sh b/build.sh index d6fb2246..34950250 100755 --- a/build.sh +++ b/build.sh @@ -8,7 +8,7 @@ cp src/rlgl.h include/ cp src/rcamera.h include/ cd linux-64 -cmake -DPLATFORM=Desktop .. +cmake -DPLATFORM=Desktop .. cd raylib make RAYLIB_LIBTYPE=STATIC -j16 CFLAGS="-O3" cd ../.. diff --git a/include/raylib.h b/include/raylib.h index 0fd49363..9b1645c4 100644 --- a/include/raylib.h +++ b/include/raylib.h @@ -224,34 +224,68 @@ typedef struct Color { unsigned char b; // Color blue value unsigned char a; // Color alpha value } Color; +#ifdef __cplusplus namespace rl { - inline const Color LIGHTGRAY = (Color){ 200, 200, 200, 255 } ;// Light Gray - inline const Color GRAY = (Color){ 130, 130, 130, 255 } ;// Gray - inline const Color DARKGRAY = (Color){ 80, 80, 80, 255 } ;// Dark Gray - inline const Color YELLOW = (Color){ 253, 249, 0, 255 } ;// Yellow - inline const Color GOLD = (Color){ 255, 203, 0, 255 } ;// Gold - inline const Color ORANGE = (Color){ 255, 161, 0, 255 } ;// Orange - inline const Color PINK = (Color){ 255, 109, 194, 255 } ;// Pink - inline const Color RED = (Color){ 230, 41, 55, 255 } ;// Red - inline const Color MAROON = (Color){ 190, 33, 55, 255 } ;// Maroon - inline const Color GREEN = (Color){ 0, 228, 48, 255 } ;// Green - inline const Color LIME = (Color){ 0, 158, 47, 255 } ;// Lime - inline const Color DARKGREEN = (Color){ 0, 117, 44, 255 } ;// Dark Green - inline const Color SKYBLUE = (Color){ 102, 191, 255, 255 } ;// Sky Blue - inline const Color BLUE = (Color){ 0, 121, 241, 255 } ;// Blue - inline const Color DARKBLUE = (Color){ 0, 82, 172, 255 } ;// Dark Blue - inline const Color PURPLE = (Color){ 200, 122, 255, 255 } ;// Purple - inline const Color VIOLET = (Color){ 135, 60, 190, 255 } ;// Violet - inline const Color DARKPURPLE= (Color){ 112, 31, 126, 255 } ;// Dark Purple - inline const Color BEIGE = (Color){ 211, 176, 131, 255 } ;// Beige - inline const Color BROWN = (Color){ 127, 106, 79, 255 } ;// Brown - inline const Color DARKBROWN = (Color){ 76, 63, 47, 255 } ;// Dark Brown - inline const Color WHITE = (Color){ 255, 255, 255, 255 } ;// White - inline const Color BLACK = (Color){ 0, 0, 0, 255 } ;// Black - inline const Color BLANK = (Color){ 0, 0, 0, 0 } ;// Blank (Transparent) - inline const Color MAGENTA = (Color){ 255, 0, 255, 255 } ;// Magenta - inline const Color RAYWHITE = (Color){ 245, 245, 245, 255 } ;// My own White (raylib logo) + inline const Color LIGHTGRAY = (Color){ 200, 200, 200, 255 } ;// Light Gray + inline const Color GRAY = (Color){ 130, 130, 130, 255 } ;// Gray + inline const Color DARKGRAY = (Color){ 80, 80, 80, 255 } ;// Dark Gray + inline const Color YELLOW = (Color){ 253, 249, 0, 255 } ;// Yellow + inline const Color GOLD = (Color){ 255, 203, 0, 255 } ;// Gold + inline const Color ORANGE = (Color){ 255, 161, 0, 255 } ;// Orange + inline const Color PINK = (Color){ 255, 109, 194, 255 } ;// Pink + inline const Color RED = (Color){ 230, 41, 55, 255 } ;// Red + inline const Color MAROON = (Color){ 190, 33, 55, 255 } ;// Maroon + inline const Color GREEN = (Color){ 0, 228, 48, 255 } ;// Green + inline const Color LIME = (Color){ 0, 158, 47, 255 } ;// Lime + inline const Color DARKGREEN = (Color){ 0, 117, 44, 255 } ;// Dark Green + inline const Color SKYBLUE = (Color){ 102, 191, 255, 255 } ;// Sky Blue + inline const Color BLUE = (Color){ 0, 121, 241, 255 } ;// Blue + inline const Color DARKBLUE = (Color){ 0, 82, 172, 255 } ;// Dark Blue + inline const Color PURPLE = (Color){ 200, 122, 255, 255 } ;// Purple + inline const Color VIOLET = (Color){ 135, 60, 190, 255 } ;// Violet + inline const Color DARKPURPLE= (Color){ 112, 31, 126, 255 } ;// Dark Purple + inline const Color BEIGE = (Color){ 211, 176, 131, 255 } ;// Beige + inline const Color BROWN = (Color){ 127, 106, 79, 255 } ;// Brown + inline const Color DARKBROWN = (Color){ 76, 63, 47, 255 } ;// Dark Brown + inline const Color WHITE = (Color){ 255, 255, 255, 255 } ;// White + inline const Color BLACK = (Color){ 0, 0, 0, 255 } ;// Black + inline const Color BLANK = (Color){ 0, 0, 0, 0 } ;// Blank (Transparent) + inline const Color MAGENTA = (Color){ 255, 0, 255, 255 } ;// Magenta + inline const Color RAYWHITE = (Color){ 245, 245, 245, 255 } ;// My own White (raylib logo) } +#else +struct raycolor { + const Color LIGHTGRAY ;// Light Gray + const Color GRAY ;// Gray + const Color DARKGRAY ;// Dark Gray + const Color YELLOW ;// Yellow + const Color GOLD ;// Gold + const Color ORANGE ;// Orange + const Color PINK ;// Pink + const Color RED ;// Red + const Color MAROON ;// Maroon + const Color GREEN ;// Green + const Color LIME ;// Lime + const Color DARKGREEN ;// Dark Green + const Color SKYBLUE ;// Sky Blue + const Color BLUE ;// Blue + const Color DARKBLUE ;// Dark Blue + const Color PURPLE ;// Purple + const Color VIOLET ;// Violet + const Color DARKPURPLE;// Dark Purple + const Color BEIGE ;// Beige + const Color BROWN ;// Brown + const Color DARKBROWN ;// Dark Brown + const Color WHITE ;// White + const Color BLACK ;// Black + const Color BLANK ;// Blank (Transparent) + const Color MAGENTA ;// Magenta + const Color RAYWHITE ;// My own White (raylib logo) +}; +extern struct raycolor rl; +#endif + + // Rectangle, 4 components typedef struct Rectangle { float x; // Rectangle top-left corner position x diff --git a/src/raylib.h b/src/raylib.h index 551280cc..9b1645c4 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -224,37 +224,68 @@ typedef struct Color { unsigned char b; // Color blue value unsigned char a; // Color alpha value } Color; -#ifndef RAYCOLOR -#define RAYCOLOR +#ifdef __cplusplus namespace rl { - const Color LIGHTGRAY = (Color){ 200, 200, 200, 255 } ;// Light Gray - const Color GRAY = (Color){ 130, 130, 130, 255 } ;// Gray - const Color DARKGRAY = (Color){ 80, 80, 80, 255 } ;// Dark Gray - const Color YELLOW = (Color){ 253, 249, 0, 255 } ;// Yellow - const Color GOLD = (Color){ 255, 203, 0, 255 } ;// Gold - const Color ORANGE = (Color){ 255, 161, 0, 255 } ;// Orange - const Color PINK = (Color){ 255, 109, 194, 255 } ;// Pink - const Color RED = (Color){ 230, 41, 55, 255 } ;// Red - const Color MAROON = (Color){ 190, 33, 55, 255 } ;// Maroon - const Color GREEN = (Color){ 0, 228, 48, 255 } ;// Green - const Color LIME = (Color){ 0, 158, 47, 255 } ;// Lime - const Color DARKGREEN = (Color){ 0, 117, 44, 255 } ;// Dark Green - const Color SKYBLUE = (Color){ 102, 191, 255, 255 } ;// Sky Blue - const Color BLUE = (Color){ 0, 121, 241, 255 } ;// Blue - const Color DARKBLUE = (Color){ 0, 82, 172, 255 } ;// Dark Blue - const Color PURPLE = (Color){ 200, 122, 255, 255 } ;// Purple - const Color VIOLET = (Color){ 135, 60, 190, 255 } ;// Violet - const Color DARKPURPLE= (Color){ 112, 31, 126, 255 } ;// Dark Purple - const Color BEIGE = (Color){ 211, 176, 131, 255 } ;// Beige - const Color BROWN = (Color){ 127, 106, 79, 255 } ;// Brown - const Color DARKBROWN = (Color){ 76, 63, 47, 255 } ;// Dark Brown - const Color WHITE = (Color){ 255, 255, 255, 255 } ;// White - const Color BLACK = (Color){ 0, 0, 0, 255 } ;// Black - const Color BLANK = (Color){ 0, 0, 0, 0 } ;// Blank (Transparent) - const Color MAGENTA = (Color){ 255, 0, 255, 255 } ;// Magenta - const Color RAYWHITE = (Color){ 245, 245, 245, 255 } ;// My own White (raylib logo) + inline const Color LIGHTGRAY = (Color){ 200, 200, 200, 255 } ;// Light Gray + inline const Color GRAY = (Color){ 130, 130, 130, 255 } ;// Gray + inline const Color DARKGRAY = (Color){ 80, 80, 80, 255 } ;// Dark Gray + inline const Color YELLOW = (Color){ 253, 249, 0, 255 } ;// Yellow + inline const Color GOLD = (Color){ 255, 203, 0, 255 } ;// Gold + inline const Color ORANGE = (Color){ 255, 161, 0, 255 } ;// Orange + inline const Color PINK = (Color){ 255, 109, 194, 255 } ;// Pink + inline const Color RED = (Color){ 230, 41, 55, 255 } ;// Red + inline const Color MAROON = (Color){ 190, 33, 55, 255 } ;// Maroon + inline const Color GREEN = (Color){ 0, 228, 48, 255 } ;// Green + inline const Color LIME = (Color){ 0, 158, 47, 255 } ;// Lime + inline const Color DARKGREEN = (Color){ 0, 117, 44, 255 } ;// Dark Green + inline const Color SKYBLUE = (Color){ 102, 191, 255, 255 } ;// Sky Blue + inline const Color BLUE = (Color){ 0, 121, 241, 255 } ;// Blue + inline const Color DARKBLUE = (Color){ 0, 82, 172, 255 } ;// Dark Blue + inline const Color PURPLE = (Color){ 200, 122, 255, 255 } ;// Purple + inline const Color VIOLET = (Color){ 135, 60, 190, 255 } ;// Violet + inline const Color DARKPURPLE= (Color){ 112, 31, 126, 255 } ;// Dark Purple + inline const Color BEIGE = (Color){ 211, 176, 131, 255 } ;// Beige + inline const Color BROWN = (Color){ 127, 106, 79, 255 } ;// Brown + inline const Color DARKBROWN = (Color){ 76, 63, 47, 255 } ;// Dark Brown + inline const Color WHITE = (Color){ 255, 255, 255, 255 } ;// White + inline const Color BLACK = (Color){ 0, 0, 0, 255 } ;// Black + inline const Color BLANK = (Color){ 0, 0, 0, 0 } ;// Blank (Transparent) + inline const Color MAGENTA = (Color){ 255, 0, 255, 255 } ;// Magenta + inline const Color RAYWHITE = (Color){ 245, 245, 245, 255 } ;// My own White (raylib logo) } +#else +struct raycolor { + const Color LIGHTGRAY ;// Light Gray + const Color GRAY ;// Gray + const Color DARKGRAY ;// Dark Gray + const Color YELLOW ;// Yellow + const Color GOLD ;// Gold + const Color ORANGE ;// Orange + const Color PINK ;// Pink + const Color RED ;// Red + const Color MAROON ;// Maroon + const Color GREEN ;// Green + const Color LIME ;// Lime + const Color DARKGREEN ;// Dark Green + const Color SKYBLUE ;// Sky Blue + const Color BLUE ;// Blue + const Color DARKBLUE ;// Dark Blue + const Color PURPLE ;// Purple + const Color VIOLET ;// Violet + const Color DARKPURPLE;// Dark Purple + const Color BEIGE ;// Beige + const Color BROWN ;// Brown + const Color DARKBROWN ;// Dark Brown + const Color WHITE ;// White + const Color BLACK ;// Black + const Color BLANK ;// Blank (Transparent) + const Color MAGENTA ;// Magenta + const Color RAYWHITE ;// My own White (raylib logo) +}; +extern struct raycolor rl; #endif + + // Rectangle, 4 components typedef struct Rectangle { float x; // Rectangle top-left corner position x diff --git a/src/rcore.c b/src/rcore.c index 79ac5c6c..179ba5c5 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -104,6 +104,36 @@ #include "raylib.h" // Declares module functions +struct raycolor rl = { + .LIGHTGRAY = (Color){ 200, 200, 200, 255 }, // Light Gray + .GRAY = (Color){ 130, 130, 130, 255 }, // Gray + .DARKGRAY = (Color){ 80, 80, 80, 255 }, // Dark Gray + .YELLOW = (Color){ 253, 249, 0, 255 }, // Yellow + .GOLD = (Color){ 255, 203, 0, 255 }, // Gold + .ORANGE = (Color){ 255, 161, 0, 255 }, // Orange + .PINK = (Color){ 255, 109, 194, 255 }, // Pink + .RED = (Color){ 230, 41, 55, 255 }, // Red + .MAROON = (Color){ 190, 33, 55, 255 }, // Maroon + .GREEN = (Color){ 0, 228, 48, 255 }, // Green + .LIME = (Color){ 0, 158, 47, 255 }, // Lime + .DARKGREEN = (Color){ 0, 117, 44, 255 }, // Dark Green + .SKYBLUE = (Color){ 102, 191, 255, 255 }, // Sky Blue + .BLUE = (Color){ 0, 121, 241, 255 }, // Blue + .DARKBLUE = (Color){ 0, 82, 172, 255 }, // Dark Blue + .PURPLE = (Color){ 200, 122, 255, 255 }, // Purple + .VIOLET = (Color){ 135, 60, 190, 255 }, // Violet + .DARKPURPLE= (Color){ 112, 31, 126, 255 }, // Dark Purple + .BEIGE = (Color){ 211, 176, 131, 255 }, // Beige + .BROWN = (Color){ 127, 106, 79, 255 }, // Brown + .DARKBROWN = (Color){ 76, 63, 47, 255 }, // Dark Brown + .WHITE = (Color){ 255, 255, 255, 255 }, // White + .BLACK = (Color){ 0, 0, 0, 255 }, // Black + .BLANK = (Color){ 0, 0, 0, 0 }, // Blank (Transparent) + .MAGENTA = (Color){ 255, 0, 255, 255 }, // Magenta + .RAYWHITE = (Color){ 245, 245, 245, 255 } // My own White (raylib logo) +}; + + // Check if config flags have been externally provided on compilation line #if !defined(EXTERNAL_CONFIG_FLAGS) #include "config.h" // Defines module configuration flags diff --git a/src/rmodels.c b/src/rmodels.c index 40af4afc..4b750669 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -1342,7 +1342,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) { // Default vertex attribute: color // WARNING: Default value provided to shader if location available - float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; // WHITE + float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; // rl.WHITE rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, value, SHADER_ATTRIB_VEC4, 4); rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); } @@ -2164,7 +2164,7 @@ static void ProcessMaterialsOBJ(Material *materials, tinyobj_material_t *mats, i materials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f; if (mats[m].bump_texname != NULL) materials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(mats[m].bump_texname); //char *bump_texname; // map_bump, bump - materials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE; + materials[m].maps[MATERIAL_MAP_NORMAL].color = rl.WHITE; materials[m].maps[MATERIAL_MAP_NORMAL].value = mats[m].shininess; materials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(mats[m].emission[0]*255.0f), (unsigned char)(mats[m].emission[1]*255.0f), (unsigned char)(mats[m].emission[2]*255.0f), 255 }; //float emission[3]; @@ -2218,8 +2218,8 @@ Material LoadMaterialDefault(void) //material.maps[MATERIAL_MAP_NORMAL].texture; // NOTE: By default, not set //material.maps[MATERIAL_MAP_SPECULAR].texture; // NOTE: By default, not set - material.maps[MATERIAL_MAP_DIFFUSE].color = WHITE; // Diffuse color - material.maps[MATERIAL_MAP_SPECULAR].color = WHITE; // Specular color + material.maps[MATERIAL_MAP_DIFFUSE].color = rl.WHITE; // Diffuse color + material.maps[MATERIAL_MAP_SPECULAR].color = rl.WHITE; // Specular color return material; } @@ -3308,14 +3308,14 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) Vector3 v7 = { w*(x - 0.5f), 0, h*(z + 0.5f) }; Vector3 v8 = { w*(x + 0.5f), 0, h*(z + 0.5f) }; - // We check pixel color to be WHITE -> draw full cube - if (COLOR_EQUAL(pixels[z*cubicmap.width + x], WHITE)) + // We check pixel color to be rl.WHITE -> draw full cube + if (COLOR_EQUAL(pixels[z*cubicmap.width + x], rl.WHITE)) { // Define triangles and checking collateral cubes //------------------------------------------------ // Define top triangles (2 tris, 6 vertex --> v1-v2-v3, v1-v3-v4) - // WARNING: Not required for a WHITE cubes, created to allow seeing the map from outside + // WARNING: Not required for a rl.WHITE cubes, created to allow seeing the map from outside mapVertices[vCounter] = v1; mapVertices[vCounter + 1] = v2; mapVertices[vCounter + 2] = v3; @@ -3366,7 +3366,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) tcCounter += 6; // Checking cube on bottom of current cube - if (((z < cubicmap.height - 1) && COLOR_EQUAL(pixels[(z + 1)*cubicmap.width + x], BLACK)) || (z == cubicmap.height - 1)) + if (((z < cubicmap.height - 1) && COLOR_EQUAL(pixels[(z + 1)*cubicmap.width + x], rl.BLACK)) || (z == cubicmap.height - 1)) { // Define front triangles (2 tris, 6 vertex) --> v2 v7 v3, v3 v7 v8 // NOTE: Collateral occluded faces are not generated @@ -3396,7 +3396,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) } // Checking cube on top of current cube - if (((z > 0) && COLOR_EQUAL(pixels[(z - 1)*cubicmap.width + x], BLACK)) || (z == 0)) + if (((z > 0) && COLOR_EQUAL(pixels[(z - 1)*cubicmap.width + x], rl.BLACK)) || (z == 0)) { // Define back triangles (2 tris, 6 vertex) --> v1 v5 v6, v1 v4 v5 // NOTE: Collateral occluded faces are not generated @@ -3426,7 +3426,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) } // Checking cube on right of current cube - if (((x < cubicmap.width - 1) && COLOR_EQUAL(pixels[z*cubicmap.width + (x + 1)], BLACK)) || (x == cubicmap.width - 1)) + if (((x < cubicmap.width - 1) && COLOR_EQUAL(pixels[z*cubicmap.width + (x + 1)], rl.BLACK)) || (x == cubicmap.width - 1)) { // Define right triangles (2 tris, 6 vertex) --> v3 v8 v4, v4 v8 v5 // NOTE: Collateral occluded faces are not generated @@ -3456,7 +3456,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) } // Checking cube on left of current cube - if (((x > 0) && COLOR_EQUAL(pixels[z*cubicmap.width + (x - 1)], BLACK)) || (x == 0)) + if (((x > 0) && COLOR_EQUAL(pixels[z*cubicmap.width + (x - 1)], rl.BLACK)) || (x == 0)) { // Define left triangles (2 tris, 6 vertex) --> v1 v7 v2, v1 v6 v7 // NOTE: Collateral occluded faces are not generated @@ -3485,8 +3485,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) tcCounter += 6; } } - // We check pixel color to be BLACK, we will only draw floor and roof - else if (COLOR_EQUAL(pixels[z*cubicmap.width + x], BLACK)) + // We check pixel color to be rl.BLACK, we will only draw floor and roof + else if (COLOR_EQUAL(pixels[z*cubicmap.width + x], rl.BLACK)) { // Define top triangles (2 tris, 6 vertex --> v1-v2-v3, v1-v3-v4) mapVertices[vCounter] = v1; @@ -3818,7 +3818,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota { Color color = model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color; - Color colorTint = WHITE; + Color colorTint = rl.WHITE; colorTint.r = (unsigned char)(((int)color.r*(int)tint.r)/255); colorTint.g = (unsigned char)(((int)color.g*(int)tint.g)/255); colorTint.b = (unsigned char)(((int)color.b*(int)tint.b)/255); @@ -6912,7 +6912,7 @@ static Model LoadM3D(const char *fileName) } break; case m3dp_Ps: { - model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].color = WHITE; + model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].color = rl.WHITE; model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].value = prop->value.fnum; } break; default: diff --git a/src/rtext.c b/src/rtext.c index f04f9ade..25689dcb 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -379,7 +379,7 @@ Font LoadFont(const char *fileName) #endif { Image image = LoadImage(fileName); - if (image.data != NULL) font = LoadFontFromImage(image, MAGENTA, FONT_TTF_DEFAULT_FIRST_CHAR); + if (image.data != NULL) font = LoadFontFromImage(image, rl.MAGENTA, FONT_TTF_DEFAULT_FIRST_CHAR); else font = GetFontDefault(); UnloadImage(image); } @@ -497,7 +497,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) // NOTE: We need to remove key color borders from image to avoid weird // artifacts on texture scaling when using TEXTURE_FILTER_BILINEAR or TEXTURE_FILTER_TRILINEAR - for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK; + for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = rl.BLANK; // Create a new image with the processed color data (key color replaced by BLANK) Image fontClear = { @@ -1169,11 +1169,11 @@ bool ExportFontAsCode(Font font, const char *fileName) // NOTE: Uses default font void DrawFPS(int posX, int posY) { - Color color = LIME; // Good FPS + Color color = rl.LIME; // Good FPS int fps = GetFPS(); - if ((fps < 30) && (fps >= 15)) color = ORANGE; // Warning FPS - else if (fps < 15) color = RED; // Low FPS + if ((fps < 30) && (fps >= 15)) color = rl.ORANGE; // Warning FPS + else if (fps < 15) color = rl.RED; // Low FPS DrawText(TextFormat("%2i FPS", fps), posX, posY, 20, color); } @@ -2464,13 +2464,13 @@ static Font LoadBMFont(const char *fileName) if (pageCount > 1) { // Resize font atlas to draw additional images - ImageResizeCanvas(&fullFont, imWidth, imHeight*pageCount, 0, 0, BLACK); + ImageResizeCanvas(&fullFont, imWidth, imHeight*pageCount, 0, 0, rl.BLACK); for (int i = 1; i < pageCount; i++) { Rectangle srcRec = { 0.0f, 0.0f, (float)imWidth, (float)imHeight }; Rectangle destRec = { 0.0f, (float)imHeight*(float)i, (float)imWidth, (float)imHeight }; - ImageDraw(&fullFont, imFonts[i], srcRec, destRec, WHITE); + ImageDraw(&fullFont, imFonts[i], srcRec, destRec, rl.WHITE); } } @@ -2518,7 +2518,7 @@ static Font LoadBMFont(const char *fileName) } else { - font.glyphs[i].image = GenImageColor((int)font.recs[i].width, (int)font.recs[i].height, BLACK); + font.glyphs[i].image = GenImageColor((int)font.recs[i].width, (int)font.recs[i].height, rl.BLACK); TRACELOG(LOG_WARNING, "FONT: [%s] Some characters data not correctly provided", fileName); } } diff --git a/src/rtextures.c b/src/rtextures.c index 4208b40b..352c571b 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -989,8 +989,8 @@ Image GenImageWhiteNoise(int width, int height, float factor) for (int i = 0; i < width*height; i++) { - if (GetRandomValue(0, 99) < (int)(factor*100.0f)) pixels[i] = WHITE; - else pixels[i] = BLACK; + if (GetRandomValue(0, 99) < (int)(factor*100.0f)) pixels[i] = rl.WHITE; + else pixels[i] = rl.BLACK; } Image image = { @@ -1474,7 +1474,7 @@ Image ImageText(const char *text, int fontSize, Color color) int spacing = fontSize/defaultFontSize; imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color); // WARNING: Module required: rtext #else - imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle + imText = GenImageColor(200, 60, rl.BLACK); // Generating placeholder black image rectangle TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext"); #endif return imText; @@ -1497,7 +1497,7 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co Vector2 textSize = MeasureTextEx(font, text, fontSize, spacing); // Create image to store text - imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK); + imText = GenImageColor((int)imSize.x, (int)imSize.y, rl.BLANK); for (int i = 0; i < textLength;) { @@ -1540,7 +1540,7 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co else ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); } #else - imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle + imText = GenImageColor(200, 60, rl.BLACK); // Generating placeholder black image rectangle TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext"); #endif return imText; @@ -2486,8 +2486,8 @@ void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) // NOTE: We will store the dithered data as unsigned short (16bpp) image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); - Color oldPixel = WHITE; - Color newPixel = WHITE; + Color oldPixel = rl.WHITE; + Color newPixel = rl.WHITE; int rError = 0; int gError = 0; @@ -3114,7 +3114,7 @@ Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount) { palette = (Color *)RL_MALLOC(maxPaletteSize*sizeof(Color)); - for (int i = 0; i < maxPaletteSize; i++) palette[i] = BLANK; // Set all colors to BLANK + for (int i = 0; i < maxPaletteSize; i++) palette[i] = rl.BLANK; // Set all colors to BLANK for (int i = 0; i < image.width*image.height; i++) { @@ -4121,7 +4121,7 @@ void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height }; Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height }; - ImageDraw(dst, imText, srcRec, dstRec, WHITE); + ImageDraw(dst, imText, srcRec, dstRec, rl.WHITE); UnloadImage(imText); } @@ -4237,7 +4237,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) // Convert image data to 6 faces in a vertical column, that's the optimum layout for loading // NOTE: Image formatting does not work with compressed textures - faces = GenImageColor(size, size*6, MAGENTA); + faces = GenImageColor(size, size*6, rl.MAGENTA); ImageFormat(&faces, image.format); Image mipmapped = ImageCopy(image); @@ -4249,7 +4249,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) } #endif - for (int i = 0; i < 6; i++) ImageDraw(&faces, mipmapped, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE); + for (int i = 0; i < 6; i++) ImageDraw(&faces, mipmapped, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, rl.WHITE); UnloadImage(mipmapped); } @@ -5115,7 +5115,7 @@ Color ColorAlpha(Color color, float alpha) // Get src alpha-blended into dst color with tint Color ColorAlphaBlend(Color dst, Color src, Color tint) { - Color out = WHITE; + Color out = rl.WHITE; // Apply color tint to source color src.r = (unsigned char)(((unsigned int)src.r*((unsigned int)tint.r+1)) >> 8); From d876cd0b106544c0a0af28f458fdd10c8b2f9a52 Mon Sep 17 00:00:00 2001 From: kin-fuyuki Date: Tue, 24 Feb 2026 00:02:38 -0300 Subject: [PATCH 5/5] doin main menu. loading menu will come out today! --- include/raylib.h | 1 + 1 file changed, 1 insertion(+) diff --git a/include/raylib.h b/include/raylib.h index 9b1645c4..510ef8a5 100644 --- a/include/raylib.h +++ b/include/raylib.h @@ -502,6 +502,7 @@ typedef struct AudioStream { unsigned int sampleRate; // Frequency (samples per second) unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) } AudioStream;