#pragma once void echo(char* info,...); void warning( char * info,...); void error( char * info,...); void success(char * info , ...); void message(char * info , ...); void startup(char* game,char*version); struct ErrorLevel { int value; ErrorLevel(int var){ this->value=var; } void setvalue(int var){ this->value=var; } }; extern ErrorLevel level; /* -1: none 0: error 1: success 2: warning 3: message 4: echo */ #define WHITE "\033[0m" /* White */ #define BLACK "\033[30m" /* Black */ #define RED "\033[31m" /* Red */ #define GREEN "\033[32m" /* Green */ #define YELLOW "\033[33m" /* Yellow */ #define BLUE "\033[34m" /* Blue */ #define MAGENTA "\033[35m" /* Magenta */ #define CYAN "\033[36m" /* Cyan */ #define WHITE "\033[37m" /* White */ #define BOLDBLACK "\033[1m\033[30m" /* Bold Black */ #define BOLDRED "\033[1m\033[31m" /* Bold Red */ #define BOLDGREEN "\033[1m\033[32m" /* Bold Green */ #define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */ #define BOLDBLUE "\033[1m\033[34m" /* Bold Blue */ #define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */ #define BOLDCYAN "\033[1m\033[36m" /* Bold Cyan */ #define BOLDWHITE "\033[1m\033[37m" /* Bold White */